texture_cache: Add async texture decoding
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4 changed files with 89 additions and 0 deletions
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@ -23,6 +23,7 @@ public:
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buffer{Common::make_unique_for_overwrite<T[]>(initial_capacity)} {}
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~ScratchBuffer() = default;
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ScratchBuffer(ScratchBuffer&&) = default;
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/// This will only grow the buffer's capacity if size is greater than the current capacity.
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/// The previously held data will remain intact.
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@ -38,6 +38,9 @@ enum class ImageFlagBits : u32 {
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Rescaled = 1 << 13,
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CheckingRescalable = 1 << 14,
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IsRescalable = 1 << 15,
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AsynchronousDecode = 1 << 16,
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IsDecoding = 1 << 17, ///< Is currently being decoded asynchornously.
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};
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DECLARE_ENUM_FLAG_OPERATORS(ImageFlagBits)
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@ -85,6 +85,11 @@ void TextureCache<P>::RunGarbageCollector() {
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}
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--num_iterations;
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auto& image = slot_images[image_id];
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if (True(image.flags & ImageFlagBits::IsDecoding)) {
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// This image is still being decoded, deleting it will invalidate the slot
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// used by the async decoder thread.
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return false;
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}
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const bool must_download =
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image.IsSafeDownload() && False(image.flags & ImageFlagBits::BadOverlap);
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if (!high_priority_mode &&
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@ -133,6 +138,8 @@ void TextureCache<P>::TickFrame() {
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sentenced_images.Tick();
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sentenced_framebuffers.Tick();
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sentenced_image_view.Tick();
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TickAsyncDecode();
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runtime.TickFrame();
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critical_gc = 0;
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++frame_tick;
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@ -777,6 +784,10 @@ void TextureCache<P>::RefreshContents(Image& image, ImageId image_id) {
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LOG_WARNING(HW_GPU, "MSAA image uploads are not implemented");
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return;
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}
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if (True(image.flags & ImageFlagBits::AsynchronousDecode)) {
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QueueAsyncDecode(image, image_id);
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return;
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}
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auto staging = runtime.UploadStagingBuffer(MapSizeBytes(image));
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UploadImageContents(image, staging);
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runtime.InsertUploadMemoryBarrier();
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@ -989,6 +1000,64 @@ u64 TextureCache<P>::GetScaledImageSizeBytes(const ImageBase& image) {
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return fitted_size;
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}
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template <class P>
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void TextureCache<P>::QueueAsyncDecode(Image& image, ImageId image_id) {
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UNIMPLEMENTED_IF(False(image.flags & ImageFlagBits::Converted));
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image.flags |= ImageFlagBits::IsDecoding;
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auto decode = std::make_unique<AsyncDecodeContext>();
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auto* decode_ptr = decode.get();
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decode->image_id = image_id;
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async_decodes.push_back(std::move(decode));
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Common::ScratchBuffer<u8> local_unswizzle_data_buffer(image.unswizzled_size_bytes);
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const size_t guest_size_bytes = image.guest_size_bytes;
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swizzle_data_buffer.resize_destructive(guest_size_bytes);
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gpu_memory->ReadBlockUnsafe(image.gpu_addr, swizzle_data_buffer.data(), guest_size_bytes);
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auto copies = UnswizzleImage(*gpu_memory, image.gpu_addr, image.info, swizzle_data_buffer,
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local_unswizzle_data_buffer);
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const size_t out_size = MapSizeBytes(image);
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auto func = [out_size, copies, info = image.info,
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input = std::move(local_unswizzle_data_buffer),
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async_decode = decode_ptr]() mutable {
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async_decode->decoded_data.resize_destructive(out_size);
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std::span copies_span{copies.data(), copies.size()};
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ConvertImage(input, info, async_decode->decoded_data, copies_span);
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// TODO: Do we need this lock?
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std::unique_lock lock{async_decode->mutex};
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async_decode->copies = std::move(copies);
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async_decode->complete = true;
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};
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texture_decode_worker.QueueWork(std::move(func));
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}
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template <class P>
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void TextureCache<P>::TickAsyncDecode() {
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bool has_uploads{};
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auto i = async_decodes.begin();
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while (i != async_decodes.end()) {
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auto* async_decode = i->get();
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std::unique_lock lock{async_decode->mutex};
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if (!async_decode->complete) {
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++i;
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continue;
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}
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Image& image = slot_images[async_decode->image_id];
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auto staging = runtime.UploadStagingBuffer(MapSizeBytes(image));
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std::memcpy(staging.mapped_span.data(), async_decode->decoded_data.data(),
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async_decode->decoded_data.size());
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image.UploadMemory(staging, async_decode->copies);
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image.flags &= ~ImageFlagBits::IsDecoding;
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has_uploads = true;
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i = async_decodes.erase(i);
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}
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if (has_uploads) {
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runtime.InsertUploadMemoryBarrier();
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}
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}
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template <class P>
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bool TextureCache<P>::ScaleUp(Image& image) {
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const bool has_copy = image.HasScaled();
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@ -3,6 +3,7 @@
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#pragma once
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#include <atomic>
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#include <deque>
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#include <limits>
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#include <mutex>
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@ -18,6 +19,7 @@
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#include "common/lru_cache.h"
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#include "common/polyfill_ranges.h"
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#include "common/scratch_buffer.h"
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#include "common/thread_worker.h"
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#include "video_core/compatible_formats.h"
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#include "video_core/control/channel_state_cache.h"
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#include "video_core/delayed_destruction_ring.h"
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@ -54,6 +56,14 @@ struct ImageViewInOut {
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ImageViewId id{};
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};
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struct AsyncDecodeContext {
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ImageId image_id;
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Common::ScratchBuffer<u8> decoded_data;
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std::vector<BufferImageCopy> copies;
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std::mutex mutex;
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std::atomic_bool complete;
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};
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using TextureCacheGPUMap = std::unordered_map<u64, std::vector<ImageId>, Common::IdentityHash<u64>>;
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class TextureCacheChannelInfo : public ChannelInfo {
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@ -377,6 +387,9 @@ private:
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bool ScaleDown(Image& image);
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u64 GetScaledImageSizeBytes(const ImageBase& image);
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void QueueAsyncDecode(Image& image, ImageId image_id);
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void TickAsyncDecode();
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Runtime& runtime;
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VideoCore::RasterizerInterface& rasterizer;
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@ -430,6 +443,9 @@ private:
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u64 modification_tick = 0;
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u64 frame_tick = 0;
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Common::ThreadWorker texture_decode_worker{1, "TextureDecoder"};
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std::vector<std::unique_ptr<AsyncDecodeContext>> async_decodes;
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};
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} // namespace VideoCommon
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