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ReinUsesLisp 51512d01d8 renderer_opengl: Avoid precompiled cache and force NV GL cache directory
Setting __GL_SHADER_DISK_CACHE_PATH we can force the cache directory to
be in yuzu's user directory to stop commonly distributed malware from
deleting our driver shader cache. And by setting
__GL_SHADER_DISK_CACHE_SKIP_CLEANUP we can have an unbounded shader
cache size.

This has only been implemented on Windows, mostly because previous tests
didn't seem to work on Linux.

Disable the precompiled cache on Nvidia's driver. There's no need to
hide information the driver already has in its own cache.
2021-01-21 00:41:03 -03:00
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emu_window Merge pull request #4939 from german77/MouseInput 2020-11-29 22:59:50 -08:00
CMakeLists.txt cmake: Always enable Vulkan 2020-12-24 21:07:24 -03:00
config.cpp config: Enable docked mode by default 2021-01-10 09:37:38 -05:00
config.h Massive removal of unused modules 2018-01-12 19:11:03 -07:00
default_ini.h config: Enable docked mode by default 2021-01-10 09:37:38 -05:00
resource.h Massive removal of unused modules 2018-01-12 19:11:03 -07:00
yuzu.cpp renderer_opengl: Avoid precompiled cache and force NV GL cache directory 2021-01-21 00:41:03 -03:00
yuzu.rc Fix: fatal error CVT1100 when compiling manifest file 2020-06-21 03:11:23 +02:00