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CiTrace: Record default vertex attributes.

This commit is contained in:
Tony Wasserka 2015-05-21 02:51:28 +02:00
parent 0799b40caa
commit fd62580985
5 changed files with 64 additions and 42 deletions

View file

@ -62,12 +62,20 @@ void GraphicsTracingWidget::StartRecording() {
// Encode floating point numbers to 24-bit values
// TODO: Drop this explicit conversion once we store float24 values bit-correctly internally.
std::array<Math::Vec4<uint32_t>, 16> default_attributes;
for (unsigned i = 0; i < 16; ++i) {
for (unsigned comp = 0; comp < 3; ++comp) {
default_attributes[i][comp] = nihstro::to_float24(Pica::g_state.vs.default_attributes[i][comp].ToFloat32());
}
}
std::array<Math::Vec4<uint32_t>, 96> vs_float_uniforms;
for (unsigned i = 0; i < 96; ++i)
for (unsigned comp = 0; comp < 3; ++comp)
vs_float_uniforms[i][comp] = nihstro::to_float24(Pica::g_state.vs.uniforms.f[i][comp].ToFloat32());
auto recorder = new CiTrace::Recorder((u32*)&GPU::g_regs, 0x700, nullptr, 0, (u32*)&Pica::g_state.regs, 0x300,
(u32*)default_attributes.data(), default_attributes.size() * 4,
shader_binary.data(), shader_binary.size(),
swizzle_data.data(), swizzle_data.size(),
(u32*)vs_float_uniforms.data(), vs_float_uniforms.size() * 4,

View file

@ -245,7 +245,7 @@ set(HEADERS
loader/loader.h
loader/ncch.h
tracer/recorder.h
tracer/tracer.h
tracer/citrace.h
mem_map.h
memory.h
memory_setup.h

View file

@ -35,6 +35,8 @@ struct CTHeader {
uint32_t lcd_registers_size;
uint32_t pica_registers;
uint32_t pica_registers_size;
uint32_t default_attributes;
uint32_t default_attributes_size;
uint32_t vs_program_binary;
uint32_t vs_program_binary_size;
uint32_t vs_swizzle_data;
@ -50,7 +52,8 @@ struct CTHeader {
// Other things we might want to store here:
// - Initial framebuffer data, maybe even a full copy of FCRAM/VRAM
// - Default vertex attributes
// - Lookup tables for fragment lighting
// - Lookup tables for procedural textures
} initial_state_offsets;
uint32_t stream_offset;

View file

@ -15,6 +15,7 @@ namespace CiTrace {
Recorder::Recorder(u32* gpu_registers, u32 gpu_registers_size,
u32* lcd_registers, u32 lcd_registers_size,
u32* pica_registers, u32 pica_registers_size,
u32* default_attributes, u32 default_attributes_size,
u32* vs_program_binary, u32 vs_program_binary_size,
u32* vs_swizzle_data, u32 vs_swizzle_data_size,
u32* vs_float_uniforms, u32 vs_float_uniforms_size,
@ -24,6 +25,7 @@ Recorder::Recorder(u32* gpu_registers, u32 gpu_registers_size,
: gpu_registers(gpu_registers, gpu_registers + gpu_registers_size),
lcd_registers(lcd_registers, lcd_registers + lcd_registers_size),
pica_registers(pica_registers, pica_registers + pica_registers_size),
default_attributes(default_attributes, default_attributes + default_attributes_size),
vs_program_binary(vs_program_binary, vs_program_binary + vs_program_binary_size),
vs_swizzle_data(vs_swizzle_data, vs_swizzle_data + vs_swizzle_data_size),
vs_float_uniforms(vs_float_uniforms, vs_float_uniforms + vs_float_uniforms_size),
@ -46,6 +48,7 @@ void Recorder::Finish(const std::string& filename) {
initial.gpu_registers_size = gpu_registers.size();
initial.lcd_registers_size = lcd_registers.size();
initial.pica_registers_size = pica_registers.size();
initial.default_attributes_size = default_attributes.size();
initial.vs_program_binary_size = vs_program_binary.size();
initial.vs_swizzle_data_size = vs_swizzle_data.size();
initial.vs_float_uniforms_size = vs_float_uniforms.size();
@ -57,7 +60,8 @@ void Recorder::Finish(const std::string& filename) {
initial.gpu_registers = sizeof(header);
initial.lcd_registers = initial.gpu_registers + initial.gpu_registers_size * sizeof(u32);
initial.pica_registers = initial.lcd_registers + initial.lcd_registers_size * sizeof(u32);;
initial.vs_program_binary = initial.pica_registers + initial.pica_registers_size * sizeof(u32);
initial.default_attributes = initial.pica_registers + initial.pica_registers_size * sizeof(u32);
initial.vs_program_binary = initial.default_attributes + initial.default_attributes_size * sizeof(u32);
initial.vs_swizzle_data = initial.vs_program_binary + initial.vs_program_binary_size * sizeof(u32);
initial.vs_float_uniforms = initial.vs_swizzle_data + initial.vs_swizzle_data_size * sizeof(u32);
initial.gs_program_binary = initial.vs_float_uniforms + initial.vs_float_uniforms_size * sizeof(u32);
@ -103,9 +107,13 @@ void Recorder::Finish(const std::string& filename) {
throw "Failed to write LCD registers";
written = file.WriteArray(pica_registers.data(), pica_registers.size());
if (written != pica_registers.size() || file.Tell() != initial.vs_program_binary)
if (written != pica_registers.size() || file.Tell() != initial.default_attributes)
throw "Failed to write Pica registers";
written = file.WriteArray(default_attributes.data(), default_attributes.size());
if (written != default_attributes.size() || file.Tell() != initial.vs_program_binary)
throw "Failed to write default vertex attributes";
written = file.WriteArray(vs_program_binary.data(), vs_program_binary.size());
if (written != vs_program_binary.size() || file.Tell() != initial.vs_swizzle_data)
throw "Failed to write vertex shader program binary";

View file

@ -11,7 +11,7 @@
#include "common/common_types.h"
#include "tracer.h"
#include "citrace.h"
namespace CiTrace {
@ -19,11 +19,13 @@ class Recorder {
public:
/**
* Recorder constructor
* @param default_attributes Pointer to an array of 32-bit-aligned 24-bit floating point values.
* @param vs_float_uniforms Pointer to an array of 32-bit-aligned 24-bit floating point values.
*/
Recorder(u32* gpu_registers, u32 gpu_registers_size,
u32* lcd_registers, u32 lcd_registers_size,
u32* pica_registers, u32 pica_registers_size,
u32* default_attributes, u32 default_attributes_size,
u32* vs_program_binary, u32 vs_program_binary_size,
u32* vs_swizzle_data, u32 vs_swizzle_data_size,
u32* vs_float_uniforms, u32 vs_float_uniforms_size,
@ -56,6 +58,7 @@ private:
std::vector<u32> gpu_registers;
std::vector<u32> lcd_registers;
std::vector<u32> pica_registers;
std::vector<u32> default_attributes;
std::vector<u32> vs_program_binary;
std::vector<u32> vs_swizzle_data;
std::vector<u32> vs_float_uniforms;