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Merge pull request #11959 from t895/firmware-reload-fix

android: Don't reload log/system after loading firmware/backup
This commit is contained in:
liamwhite 2023-11-04 11:14:21 -04:00 committed by GitHub
commit 211b67668d
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 18 additions and 13 deletions

View file

@ -252,7 +252,7 @@ object NativeLibrary {
external fun reloadKeys(): Boolean
external fun initializeSystem()
external fun initializeSystem(reload: Boolean)
external fun defaultCPUCore(): Int

View file

@ -403,7 +403,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
} else {
firmwarePath.deleteRecursively()
cacheFirmwareDir.copyRecursively(firmwarePath, true)
NativeLibrary.initializeSystem()
NativeLibrary.initializeSystem(true)
getString(R.string.save_file_imported_success)
}
} catch (e: Exception) {
@ -649,7 +649,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
}
// Reinitialize relevant data
NativeLibrary.initializeSystem()
NativeLibrary.initializeSystem(true)
gamesViewModel.reloadGames(false)
return@newInstance getString(R.string.user_data_import_success)

View file

@ -15,7 +15,7 @@ object DirectoryInitialization {
fun start() {
if (!areDirectoriesReady) {
initializeInternalStorage()
NativeLibrary.initializeSystem()
NativeLibrary.initializeSystem(false)
areDirectoriesReady = true
}
}

View file

@ -247,11 +247,13 @@ void EmulationSession::ConfigureFilesystemProvider(const std::string& filepath)
}
}
void EmulationSession::InitializeSystem() {
void EmulationSession::InitializeSystem(bool reload) {
if (!reload) {
// Initialize logging system
Common::Log::Initialize();
Common::Log::SetColorConsoleBackendEnabled(true);
Common::Log::Start();
}
// Initialize filesystem.
m_system.SetFilesystem(m_vfs);
@ -667,12 +669,15 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchReleased(JNIEnv* env, jclass c
}
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_initializeSystem(JNIEnv* env, jclass clazz) {
void Java_org_yuzu_yuzu_1emu_NativeLibrary_initializeSystem(JNIEnv* env, jclass clazz,
jboolean reload) {
// Create the default config.ini.
Config{};
// Initialize the emulated system.
if (!reload) {
EmulationSession::GetInstance().System().Initialize();
EmulationSession::GetInstance().InitializeSystem();
}
EmulationSession::GetInstance().InitializeSystem(reload);
}
jint Java_org_yuzu_yuzu_1emu_NativeLibrary_defaultCPUCore(JNIEnv* env, jclass clazz) {

View file

@ -43,7 +43,7 @@ public:
const Core::PerfStatsResults& PerfStats() const;
void ConfigureFilesystemProvider(const std::string& filepath);
void InitializeSystem();
void InitializeSystem(bool reload);
Core::SystemResultStatus InitializeEmulation(const std::string& filepath);
bool IsHandheldOnly();